My gnucash recipe

heres my gnucash account recipe

Initial setup

- Set up your bank account as "Assets:BendigoBank passport account" or whatever your income lands into, set your opening balance as of the financial year

- set up a "Assets:AR" as type Accounts/R

- Setup any Expense sub-accounts, these need to be defined prior to importing the QIF as theres a bug in the QIF importer.

Importing your QIF

For savings/bank account type

- Set the "Account Name" panel to read "Assets:BendigoBank passport account" or whatever your income lands into this is now set as the 'transfer' account, so any expenses are "transferred" from this account, put simply this account is now where the money is subtracted (expensed) from, INTO the destination (ie Expenses:Hobbies)

For Credit Card .QIF exports
- Set the "Account Name" panel to read "Liabilities:Credit Card". this is now set as the 'transfer' account, so any expenses are "transferred" from this account, put simply this account is now where the money is subtracted (expensed) from, INTO the destination (ie Expenses:Computer)

Creating an invoice

- Create a new invoice and fill in any relevant billable details. Set the "Income account" to "income:consulting"

- Click "Post" invoice to make this invoice readonly and ready to send to your client, select "Assets:AR"
At this point you will see your "Assets:AR" increase by the invoiced amount.

Payments on an invoice

- Goto "Customer: Process payment" fill in the customer name and invoice number, amount, set the "Transfer account" to "Assets:BendigoBank passport account" or whatever your income lands into for each invoice entry.

- you should see your Accounts:AR reduce by the invoiced amount, your "Income:consulting" and "Assets:Bendigobank" increase by the invoiced amount

As consoles are becoming

As consoles are becoming more like computers, online gameplay is expanding. Once online games started crowding the market, open source networks, such as the Dreamcast, PlayStation 2, Nintendo GameCube and Xbox took advantage of online functionality with its PC game counterpart. Games such as Phantasy Star Online have private servers that function on multiple consoles. Dreamcast, PC, Macintosh and GameCube players are able to share one server. Earlier games, like 4x4 Evolution, Quake III and Need for Speed: Underground also have a similar function with consoles able to interact with PC users using the same server. Usually, a company like Electronic Arts or Sega runs the servers until it becomes inactive, in which private servers with their own DNS number can function. This form of open source networking has a small advantage over the new generation of Sony and Microsoft consoles which customize their servers to the consumer.
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