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Was reading up on memcacheDB and came across MemcacheQ (also on the same page)
MemcacheQ is a distributed message queueing mechanism that lives onto of - you guessed it - memcache.
So you get all the benefits of memcache's speed, portability and distribute-"ability" but for managing message queue's.
For example, you could run memcached on your server farm, post a new queue into the "cloud" and any of of your nodes can grab the best suited message for them and process it.
it's as easy as..
<?php
$memcache_obj = memcache_connect('memcacheq_host', 21201);
memcache_set($memcache_obj, 'demoqueue1', 'message body here', 0, 0);
memcache_get($memcache_obj, 'demoqueue1');
memcache_close($memcache_obj);
?>
awesome! now to find an application for it :D
"Online gaming is a
"Online gaming is a technology rather than a genre; a mechanism for connecting players together rather than a particular pattern of gameplay." Online games are played over some form of computer network, now typically on the Internet. One advantage of online games is the ability to connect to multiplayer games, although single-player online games are quite common as well.
During the 1990s, online games started to move from a wide variety of LAN protocols (such as IPX) and onto the Internet using the TCP/IP protocol. Doom popularized the concept of deathmatch, where multiple players battle each other head-to-head, as a new form of online game. Since Doom, many first-person shooter games contain online components to allow deathmatch or arena style play.
jogos gratis, Desafiador, poeira de estrelas, Prism Puzzle, Princesa Punk, Aviador,